Okay, I have my army set up, but for the purposes of detailing the fluff for my chapter, I'm trying to figure out how many Marines I have in my company. This is easy, save the vehicles-I need to know how many Marines crew the Rhino, Predator, Whirlwind, vindicator, land raider (Regular, crusader and redeemer) and Razorback, or if they are crewed by the squad that is riding them (with the obvious exceptions)
Any information is appreciated
A Rhino has a single crewman. All other vehicles have two - a driver and a commander/weapons operator.
EDIT - Just remembered! They changed the specs for a Land Raider, so it now has three crewmen.
You get one plastic Razorback that can be armed with either a Twin Linked Lascannon or Twin Linked Heavy Bolter. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
You get enough plastic parts to assemble one (1) Rhino APC. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
You get one plastic Predator that can be armed with either one turret Twin lascannon and two side lascannons, a turret mounted autocannon and side heavy bolters OR a combination of those armaments. It also comes with the normal upgrade sprues to deck it out. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
The future is a brutal nightmare. The universe is a dark place, and death is present in its every corner. War is spread across the galaxy, as the battle for survival rages on. Handheld gaming is about to see something new, as Warhammer 40,000 brings all out war to the N-Gage!
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Ok, so im getting into warhammer 40k and i am buying the Chaos Space Marince battleforce, but i cant decide which HQ to choose....any suggestions? I am leaning towards Abaddon the Despoiler at the moment....thanks for any help
Abbadon is good, but highly expensive, and he needs other terminators to make it across the field and/or a Land Raider as well. This combined unit(abby, termies, LR) runs around 750pts. So I would save abby for big games. Now when you do field that unit.... oh dear it is nasty.
In games under 1500pts I would say a sorcerer with one power(wind of chaos, warptime, and doombolt are reliable), or a simple lord. I would just stick with a basic lord that can join a squad. If you want to keep him cheap throw on a power weapon and maybe one of the marks. Or throw on a jump pack for a flying death dealer. Terminator armor is also good, but like with abby he really needs other terminators to be effective. Demon weapons can be interesting, but are also very frustrating.
Over 1500pts. Demon Prince w/ wings. Only psychic power I consider on these guys is warptime, makes them even more of a close combat monster.... literally. Marks are not a bad idea either. Lords and sorcerers often need troops to compliment them. Demon princes are fine on their own, but it is good if you have some transports they can hide behind to get up the field alive.
I say wait till 1500pts for a demon prince because in smaller games these guys can be hard to take down. Good for you, but it won't be as enjoyable for your opponent. And for fluff/story purposes it makes no sense why a powerful demon prince would be leading around such a small force.
Hope that helps.
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The Space Marine Battleforce is the perfect starting point for a Marines army or it can be used to expand an existing force. Inside you will find; Space Marine Tactical Squad (includes 10 Space Marines), Space Marine Combat Squad (includes 5 Space marines), Space Marine Rhino, Space Marine Scout Squad (includes 5 Space Marine Scouts) and Space Marine Assault Squad (includes 5 Space Marines). Mini...
You get enough plastic parts to assemble five Space Mariness with a variety of Multi Meltas, Lascannons, Heavy Bolters, and Rocket Launchers. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
Contents: 1 Tau Crisis XV8 Battlesuit (includes 1 multi-part plastic Tau Crisis XV8 Battlesuit and 2 Gun Drones), 1 Tau Devilfish APC (includes 1 multi-part plastic Tau Devilfish APC and 2 Gun Drones), 3 Tau Crisis XV25 Stealth Suits (includes 3 multi-part plastic Tau XV25 Stealth Suits and 1 Markerlight Drone), 12 Tau Fire Warriors (includes 12 multi-part plastic Tau Fire Warriors and 2 Gun Drone...
You get one (1) New 2008 Warhammer 40k Space Marines Codex 144 page book. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
Thank you for visiting our Site. We hope you have identified the battleforce warhammer 40k you were looking for from the listings above today. We update this website on a daily with new deals on Warhammer Gaming supplies so please visit again soon. Also you can use the search box on the top right to see more listings about battleforce warhammer 40k.
For Warhammer 40k, do metal models need priming before painting?
I just bought a Daemon Prince of Nurgle. I have arleady assembled him. Should I prime this metal model with my Chaos Black primer first, or should I start painting on the metal directly?
Absolutely yes, use a primer. Whether you use Chaos Black or Skull White is up to you. Many model painters are moving towards using a grey spray undercoat that isn't sold by Games Workshop (yet). Tamiya and Testors both make grey spray undercoats, but others simply use car body spray with no problems (matte, obviously).
The purpose of a primer depends on the colour you use. First and foremost, it provides a smooth, stable canvas on which to apply your paint. Acrylic paints will go over bare metal, but will require more coats and will apply less smoothly than if painted onto an undercoat.
In addition, it offers the first line of defence for your model against chipping and flanking. It won't save it from a drop ont he floor, but it will prevent it from taking damage from normal daily handling - although an additional layer of matte varnish (Testor's dullcoat is universally recognized as the best on the market) is strongly advised once painting is finished.
If you use a white undercoat, you'll find that bright colours stand out more strongly and the model's detail and qualities are enhanced. White undercoats are best for models that you expect to take a lot of time on - not least, because you have to paint every last crevice or have a model with lots of annoying little white bits sticking out at you!
A black undercoat is best for better models painted and on the tabletop quickly. However, it can obscure details and make applying colour a time-consuming activity, as pigments like yellow and red will often take multiple coats to stand out (check out the new Foundation Paint range from GW - almost universally recognized as the new standard setter in acrylic model paints, this was specially formulated to be applied directly onto black undercoats).
A grey undercoat sits between these two extremes, and has the flaws and advantages of both, but all to a lesser degree. I recommedn grey undercoats for vehicles and other models where large blocks of a single colour are expected to be applied.
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With Reaper Miniatures Learn To Paint series you too can become an expert painter! Designed and written by award winning painter Anne Foerster, the Learn To Paint series will walk you along with easy to follow steps. This kit contains everything you need to get started painting miniatures with a focus on armor and fur. Contains a pack of 6 colors (gray, white, tan, red, green, blue.) bottle of Bla...
"Pocket book of the Imperial Guard", styled in the form of an artefact of the 41st millennium, contains a wealth of information describing tactics, combat, enemies, prayers and much more all couched in a tongue-in-cheek, pseudo-propagandist rhetoric. This book is filled with numerous sketches and diagrams to accompany the text. This second edition has additional sections on fighting in space and c...
This is a Warhammer 40,000 background book that resembles an artefact of the 41st millennium in tone. In the style of a military weapons catalogue, it features over sixty sketches of equipment and kit utilised by the Imperial Guard as well as details about the organisation that provides it, the Deparmento Munitorum....
Thank you for visiting our Site. We hope you have identified the warhammer primer you were looking for from the listings above today. We update this website on a daily with new deals on Warhammer Gaming supplies so please visit again soon. Also you can use the search box on the top right to see more listings about warhammer primer.
I play warhammer 40k (Black Templars) and have an average amount of experience. I play a little bit of fantasy (Warriors of Chaos) but they just don't seem right for me. Anyways, I'm now looking for a new fantasy army. I would like something with a pretty powerful and solid HQ (though I guess thats pretty much everyone) and a challenging army to play in general. Something that makes you think. I know that fantasy is all about blocks of people marching forward, but I would like something a little more.... manueverable. Oh, and an elite army would be my first pick, but not required. Any ideas?
The most powerful characters are the greater daemons in the daemon fantasy army. However, these don't require a lot of thought to use. Likewise vampire counts can have a powerful HQ but when he dies so does his army and the army is not very challenging to play because you never run away. Dwarfs have very solid characters but the army is very slow. If you did not like chaos warriors then It sounds dark elf or high elf army could be the army for you.
Elf characters can be powerful because of their high weapon skill and initiative. They have excess to powerful dragons as well as other flying monsters. They do require some thought, otherwise they end up squashed because they are only toughness 3. But to help them they have excess to the best protective items, so they can survive a few rounds of combat. The elite infantry in both armies are powerful despite their low armour value and rip apart units for fun but can be fragile if used incorrectly. It is not a good idea to march them towards an area where the enemy has concentrated their missile troops.
Both armies have quick infantry, excess to skirmishers and very fast light cavalry. However they are a few differences. The high elf army have very fast heavy cavalry, while the dark elves use the slower fear causing cold one knights and have more excess to monsters.
Finally, dark elves have a reputation of being 1 of the most powerful armies but I think high elves in the new edition are just as powerful. If you avoid the most powerful army builds then dark elves or high elves could be the fast moving, challenging army that you are looking for.
Markco-vian Economics - Cataclysm
Photo taken from entrepreneurs-journey.com.
Forward
I've had this post sitting in my gigantic stack of drafts here on blogger for quite some time. It has never really been collecting dust, however, as it has been what I refer to every time I write something new for wotlk or cataclysm gold guides. It's my philosophy on making gold in wow and today I plan to share it with all of you. Markco-vian economics or philosophy or strategy or whatever you'd like to call it is the series of underlying premises that are the inspiration behind all the great tips I've been giving you for two years now. This could very well be the most important post you read on this blog.
Markco-vian Economics
The Markcovian philosophy of making gold is threefold: Identify, Diversify and Automate. It is what made me 240k gold in two months time, playing 10 hours each week (I was interviewed by warcraftecon for this achievement). That included crafting, selling and picking up gold… things many players don't count since it can be considered ‘afk work.' Could I have done this with 2 professions? 4? Nope, it required having all professions maxed out. This is obviously the extreme of my philosophy, the final tier of success, but you'll find that when boiling the strategy down to its most basic elements it will provide aid to you even if you only have one profession on a single character.
Identify
This part is easy, but it is also the most crucial stage in Marckovian philosophy. It is here that you will go through the professions you currently possess and identify crafted goods you can create and sell on the auction house. You'll want to look at the market value of your crafted good and see if the materials for this item are cheaper than the final product. I tend to judge profitability assuming that I can find materials for 80% value or less and sell the crafted item for 90-110% of its standard market value. If you don't have an addon like auctioneer to give you the average market price of an item (based on daily scans) then you won't be able to accurately identify profitable markets. Keep in mind that you must identify not only the markets themselves but the sub markets for the materials which are needed to craft what you wish to sell.
Diversify
Spreading out your markets is key to creating a consistent gold making business. When one market goes down another might go up and you'll be covered. That's the idea at least, to find some kind of happy medium level of making gold that you consistently achieve on a day to day basis. You can diversify by exploring every niche within your current profession(s) or you can expand to new ones. Diversifying your professions also enables you to collaborate between multiple professions to make gold. Think of the saronite shuffle, getting greater cosmics through blacksmithing and infinite dust through jewelcrafting for enchanting scrolls, using mining to make saronite bars, using alchemy to get titanium and then using blacksmithing to make useful items with that titanium. The game is rich with opportunities for those of you who have the foresight to level additional characters and max out as many professions as possible. What's more, you can make quite a bit of gold while leveling and fund your profession power leveling later on. You can even take on gathering professions and dungeon finder friendly professions like enchanting, tailoring or skinning to get extra gold while running dungeons. Many players come to me and tell me that the Markcovian philosophies (although they don't call them that of course) have made them 20-40k gold leveling to level 80. Imagine how much it's going to make with inflation in cataclysm! You have a month, why not create a new character and see how much gold you can make leveling?
Keep in mind that diversification does not mean equal attention to all markets. You should plan and set different amounts of crafting depending on which markets perform the best. No different then investing in the stock market, you wouldn't put all your money into the worst performing stock nor would you put equal amounts into every stock you invest in. Diversify but put intelligent analysis behind it.
If you're considering leveling a new toon to diversify and make more gold, but are having trouble justifying the time expense, think about these potential bonuses:
1.Earning gold during the leveling process from items, quests and professions which at some point help you obtain additional items: enchanting, tailoring, skinning, herbalism, engineering and mining. Mining and herbalism are the best by far and easiest to keep up with your current skill level. 2.Profit potentials later on when you can diversify into two new professions. 3.The daily profit of additional cooldowns should you pick a profession with a cooldown. 4.The opportunity to have fun learning and playing a new class, possibly even a new role. 5.Combining several profession strategies together to greatly improve how much gold you can make as well as reduce the cost of other methods you were previously using.
Automate
Once you have the professions leveled and have identified the markets you'd like to dabble in, as well as the materials necessary to support those markets, it's now only a matter of automating all aspects of the business. You can automate the buying, selling, cancelling and everything in between. Even mundane tasks like trade chat advertising or selling grays can be automated. Addons can also be used to help track what you want to craft and how much. Everything can be aided through automation and without a heavy amount of addon help you cannot work with more than a few professions on a daily basis.
The "Long Tail"
I read a terrific book recently called The Long tail. The premise behind the book is that online marketers are no longer limited by having to store and maintain digital products, like warehouses in the old days had to do with their inventories. With digital merchandise the storage space is a few bits in a database and it costs virtually nothing to distribute to the consumer across multiple platforms. The long tail refers to a chart which the author reviewed when talking to the CEO of a major song distribution company. At the start of the graph were all the really big sellers, the most popular hits which in olden times were what all major marketers focused on. However, looking at the tail of the graph showed that about as many sales were being made in the non-hits, but there were thousands of these non-hits selling as little as one or two copies per month. With a warehouse setup these kinds of sales would be impossible to keep profitable, but with digital media it's more than a possibility, it's a valid business model.
The Long Tail supports Markcovian economics because they are both based on three simple concepts: identify, diversify and automate. Think of glyphs. It costs virtually nothing to sell them and it's easy to create many different types. However, sales are never consistent so you must put up tons of them and they will sell a few every month of each type. If you focus on the hits you will make about the same or possibly less than you will with the non-hits. This is why I recommend diversifying outside of the top sellers (obviously don't neglect those either) in order to have consistently good selling days. Automation allows you to manage such a huge inventory and maximize your gold earned per hours spent. Without automation, all you can focus on are the hits.
Conclusion
This is the basis behind my gold guide, the total strategy that makes it so powerful: Identify profitable markets -> Diversify and make gold while leveling to support your professions at max level -> Automate the whole procedure. This philosophy is not limited to those players who want to max out all professions, it works similarly well for those of you who want to stick with a single character, but it is obviously far more powerful if you choose to go the distance with additional alts.
There's more to my philosophy than just identifying what to sell and selling it. You have to learn how to sell well. If you have a profession now and can't make gold with it, you may want to consider mastering it before making a new character for the purpose of diversifying. This is why earlier I mentioned the fact that you should also diversify within the professions you currently possess. Knowing a market's weekly cycle, understanding the why behind the buy and similar concepts are what give you the edge on the auction house. Understanding how supply and demand dictate price will greatly improve your play style as well. Someone who doesn't understand supply and demand, for instance, will see a great selling opportunity and dump all their items on to the auction house thinking it's a good idea to quadruple the current amount of supply on the auction house.
How is this a Cataclysm Gold Guide?
You can level characters to help open up new opportunities for when cataclysm arrives. Also, leveling new characters is EASIER with mining and herbalism giving experience and there will be more incentive to try one of the new races out for worgens or goblins in cataclysm. You'll also have archaeology to help level with as well. Why not identify new markets since no one is going to know any of them when cataclysm comes out, diversify by having lots of professions and options and finally automate by getting addons that will work for the cataclysm?
I hope this post provided you with enough information to go off on your own and fill in the blanks for your own situation. You'll find that many of the answers are in the tutorials section of this blog or can be gained from searching the JMTC forums.
About the Author
Markco writes daily for Justmytwocopper.org and enjoys making thousands of gold each day in world of warcraft.
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When Seinfeld wrapped up its ninth and final season in the spring of 1998, the popular show's namesake and cocreator decided to offer a symbolic gesture to his fans. Taped for HBO in August 1998, on the final date of Jerry Seinfeld's tour appearances at New York City's Broadhurst Theater, I'm Telling You for the Last Time presents the standup comedian's so-called "final" standup, or at least his f...
When King Crimson released In the Court of the Crimson King in 1969, a year after the band formed in London, the world discovered a music that has never gone away. At times, it is a rush of raw energy that mutates into an impossible balance of light and shade. This was the stuff of musicians who had no fear of stepping boldly into the unknown. Led by crafty guitarist Robert Fripp, who later added ...
These historic sessions, recorded between 1969 and 1970 and originally released as a 90-minute double LP, merged jazz and rock into the hybrid genre known as fusion. They remain Miles Davis's most controversial recordings. Davis, along with pianists Herbie Hancock, Chick Corea, and Joe Zawinul; bassist Dave Holland; soprano saxophonist Wayne Shorter; bass clarinetist Benny Maupin; drummers Jack De...
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This Battleforce is a great starting point for a Dark Eldar army or can be used to expand an existing force. The Dark Eldar Battle Force contains: 20 multi-piece plastic Dark Eldar Warriors, 1 Dark Eldar Raider, 5 Reaver Jetbikes and a set of jungle trees (enough to make up to four jungle trees). All models are to 28mm scale and will need assembly and painting....
Pulaski Genoa Santa Clara Dining SET - 545230-31SET Pulaski Santa Clara Dining Table - 545230-31 With a unique design The Santa Clara Round Table consists curving base the thick and durable table top Dimensions: Table: 30 x 42 x 42 Chair: 35 x 1...
Product InformationEA Mythic is proud to present the Warhammer Online: Age of Reckoning Collector's Edition a limited-run premium version of the game for true Warhammer fans. It is the perfect addition to any Warhammer collection and can be proudly displayed alongside your army of miniatures. This special oversized box contains unique collectibles and exciting in-game content to help you get the m...
Reelcraft CA33112 M Features: -Reel without hose. -Ideal use is for oil. -Adjustable spool rotation drag that eliminates hose backlash. -Nickel-plated swivel with four 'O' ring options: AFLAS (standard), Buna, VitonĀ® or EPR (standard swivel) seals. -Full flow shaft and ball bearing swivel. -Permanently lubricated dual main bearings. -Motor mounting at either end of reel. -All bolted construction ...
This 112-page full-colour, hardback Warhammer army book contains all the rules you need to field an Orc & Goblin army, as well as detailed background information, bestiary, accompanying artwork and miniatures showcase.
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You get enough plastic parts to assemble twenty (20) Night Goblins. These are multi part goblins NOT the ones from Skull Pass. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....
You get enough plastic parts to assemble three (3) goblin fanatics. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition....